Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Serum of Enhancement

This vial of performance-enhancing serum unlocks or enhances aspects of your body and mind. Imbibing this serum grants a living creature bonuses based upon the type of serum imbibed, as described below. The effects of a serum of enhancement last 1 hour.

Serums

Serums are vials of magic liquid that you can imbibe as a standard action or carefully trickle down the throat of a helpless or unconscious creature as a full action. Serums are normally 1 ounce of liquid (though it is possible to make serums with larger volumes, these are no more effective than standard serums), and lose potency if they are mixed with any other material. A serum can be used only once. Regardless of a serum’s actual item level, all serum vials have their hardness and Hit Points calculated as if they were 1st-level items.

Serum of Enhancement, Diplomat

Source Starfinder Core Rulebook pg. 222
Level 5; Price 475; Bulk L

Description

The creature gains a +2 insight bonus to Bluff and Diplomacy checks. Creatures with an Intelligence of 3 or greater also gain the ability to comprehend, speak, and understand one language that it has heard in the last 10 minutes.

Serum of Enhancement, Commando

Source Starfinder Core Rulebook pg. 222
Level 5; Price 475; Bulk L

Description

The creature gains a +2 insight bonus to Acrobatics and Athletics checks, and it gains temporary Hit Points equal to half its level. If lost, these temporary Hit Points cannot be restored, and they do not stack with any other source of temporary Hit Points.

Serum of Enhancement, Scientist

Source Starfinder Core Rulebook pg. 222
Level 5; Price 475; Bulk L

Description

The creature gains a +2 insight bonus to Computers, Engineering, and Physical Science checks and can attempt checks with all three skills untrained.

Serum of Enhancement, Sensate

Source Starfinder Core Rulebook pg. 222
Level 5; Price 475; Bulk L

Description

The creature gains a +2 insight bonus to Life Science and Mysticism checks and can attempt checks with both skills untrained.

Serum of Enhancement, Sneak

Source Starfinder Core Rulebook pg. 222
Level 5; Price 475; Bulk L

Description

The creature gains a +2 insight bonus to Sleight of Hand and Stealth checks and can attempt checks with both skills untrained.

Serum of Enhancement, Warrior

Source Starfinder Core Rulebook pg. 222
Level 5; Price 475; Bulk L

Description

The creature gains a +2 insight bonus to Intimidate and Sense Motive checks, and whenever it successfully demoralizes an opponent, it increases the number of rounds that the opponent is shaken by 1.